Krossfire has many difficult levels with no apparent solution. If this is the case for you, have a look at this page and you may find the right easy-to-follow strategy listed for your mission. I welcome submissions of your own strategies or alternate versions of the ones shown here. If you are stuck on a mission which isn't shown, all you have to do is ask.
Survivors
Evolved
Series 9
Impending Annihilation 12 Operation Donut - Divide & Conquer 8 Fist in the Middle 10 Dam it Janet - 9 Grapes of Wrath - Phoenix River Suicide Trip 16 The Great Escape 11 Kamikazee Squad 4 Robots Must Die! 13
Kamikazee Squad | ||||||
This
mission is very difficult if you don't know how to access the tech bunkers, I recommend
you to save regularly in order to go back on failed attacks. Form your troops into three
groups, using [Ctrl] and a number, one group of men, two for machines and a separate group
for those crazy kamikazee, who will blow up your own troops if they can get the chance.
This will make it much easier to control your units. Keep the kamikazee behind the other
units at all times, search around the immediate area for any threats which could greatly
hinder future actions. March your units up the road and take out the Machine Gunners and War Mastodons. Send your men, not the kamikazee, down the side alley at the corner of the cross road, under the bridge, then south, avoiding the Death Hippo, then up the west side of the map, killing all the Berzerkers you see. You will find a Detention Center in the north-west of the map, destroy this and send all units back along the dried up canal, keep the men together, it is vital that all the Technicians arrive alive, use machines to clear the road to their north. Instruct a technician to open the tech bunkers. Use the 21st century units and machines to trash the Evolved camp, it is possible for the 21st century units to be out of range of The Worms. Do not use the remaining men in this battle keep them safe, so they can be used to kill the two Crinoids and two Death Hippos to the south. If you are clever you can march one or two Machine Gunners ahead of a Kamikazee and destroy the Death Hippos with minimal fatalities. Continue north along the west side of the map, like before, and take out Evolved units along to the north of the map, a few Pit Scorpions and a couple men. |
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Divide & Conquer | ||||||
You
start the mission at the bottom left of the map. In order to successfully cross the river
you must keep all units together, keeping Mobile Barn safely behind armed units. There
will be a small resistance as you get closer to the bridge towards the east side of the
map. Be careful not to go too close to the Survivors camp to the far east. Take out the
Sentry Gun before crossing the river, this will stop your units being weakened as the
cross the bridge. Set up camp north of the bridge, in the space between the oil. When you have time, send a few units to destroy the bridge you came across. This will prevent any future attacks from the south-east camp. Send a Systech to open the Bunker and you will find the ultimate spying solution and transportation to get you across the river later in the mission. The Survivor camp to the west will only send small attack parties, these can be easily fended off, due to the amount of oil puddles in you camp. Send Weed Killers to the heart of enemy camps by air. They will quickly do serious damage to enemy buildings and make their feeble attacks even more weak. When you see their empire crumbling direct 20 Tankbots to do their stuff. By now, you should have a considerable number of troops. Airlift them to the other side of the collapsed bridge and then all together, march them towards the camp, leaving no traces of Survivor existence. |
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Grapes of Wrath | ||||||
You can do what the robot in the briefing tells you to, or you can do what I did. Build technostudy and upgrade to full. Then upgrade barn to build low tech walls. Use one Sterilizer to kill the guys up near your oil. Keep the rest to guard the lower entrance. Build walls when necessary. Upgrade machine shop full. Build a Transport Dome. Build two Systechs, put them in the transport dome and send them strait up until you reach corner. You will be shot at, but frankly it won't matter. Use Systechs to open both tech bunkers. Start building Grim Reapers. Use Gort to wipe out the entire green base, than send him down to keep killing everything he encounters. Than take army of grim reapers to right of your base, and destroy red base with them. Once everything opposing you is gone, you have completed your mission. - Jay | ||||||
Fist in the Middle | ||||||
Press [Ctrl] and select all your troops with the mouse. Move them East and then North up the side of the map, destroy all the Evolved you see along the way. Move West when you reach the top of the map, where you will find a base which needs a little repair. The remainder of the mission is no problem, the oil will be flowing and you can make some cool units to destroy the Evolved base. | ![]() |
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The Great Escape | ||||||
Send
the captive to the far right hand corner beside a detention centre, through a tunnel,
watch out for the Berzerkers as they partol the area. Around the time the Captive arrives
at the Safe area, the Mobile Outpost appears from the South of the map. Deploy this in the
centre of the valley area and set up base there, in an organised manner to maximise the
space available. An Anaconda Tank and some men will shortly appear from the north near the
safe area, send these at the entrance to the tunnel. Attack some passing Berserkas, then
send the men to join the Captive, placing them in a line near the tunnel. Leave the
Anaconda tank by the entrance and all future machines, futher men reinforments should join
the first group near the Detention Centre. Upgrade buildings in your base, attacks here
are very small at the beginning, but after a time the Evolved send in Floaters and deploy
two War Mastodons to the South-East of the small valley and another deployment of Crinoid
and Pit Scorpion near the oil puddle in the valley. A really good tip is to have five
Anaconda Tanks firing into the landing area of the Foaters. This destroys both the expensive
air transport and the goods held inside! Build up your army in the South with
Anaconda
Tanks, gaurd each exit. You can hinder the enemies efforts by sending and
Anaconda
Tank just North of the base, and attack Bull Ant Tanks as they furnish the
Evolved
with resources. Instruct a hoard of Anaconda Tanks to go North-East and take out
their Bazooka Batteries, don't bother with anything else.
Do not send re-enforcements towards your base,
otherwise they will be shot to pieces. Only when this task has been completed will the
Airlifter come and land on the hill to the East of the map. Once the Captive is on the
Airlifter tell it to fly back to your base.
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Dam it Janet | ||||||
Ok, you start out with all your buildings beat
up for no apparent reason and your rigs about to be under attack. Don't be intimidated,
this level is easy. First build a couple Pit Scorpions to kill the attack party and when
they're done with that they can blow up the Macrounit Factory just above the entrance to
your base (don't get too close to it, otherwise the Pod Cannons will get you). Deploy your Mobile Clan Hall right where it is and recycle it, there is no reason to have two bases. Fix your buildings, recycle your Healing Tent and start upgrading! Do the Alchemy Hall first, then Power Station then Beast Enclosure, build another Tanker (and Scorpions to defend if necessary). Upgrade warrior hall once, train eight Rioters; send them out the top entrance and down to where the Microunit Factory can be found, above the macrounit factory in case you can't see it. When you have found the Microunit Factory, use Rioters to blow it up. They will keep trying to rebuild so leave rioters there to keep blowing it up. Send next batch of rioters down from oil rig and kill the Distance Seeder down the cliff and flatten any resistance. After that's done wipe the pointless base out. Your ready to hit 'em where it hurts! Get a bunch of Rioters (about 15) and take them down to the ex-lower Series 9 base amd send them left from there. Keep them on top on cliff, don't send them left at base of cliff. Traverse across dam, and blow the crap out of their Oil Rigs. The Series 9 will then be broken and you should have no trouble destroying them all. - Jay |
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Operation Donut | ||||||
This level is awful. But this is what you gotta do: immediately take all units to the far right following the upper path. Keep two Spirit Archers in front to kill enemies on your way. When in corner, head strait down till your in the lower right corner. Use oil puddles to left and build camp. Immediately upgrade Clan Hall to build Low Tech walls, then build them. Establish big base while keeping the Series 9 back with the walls. Note: Do not blow up the bridge to left! It will make it nearly impossible to lead an effective strike against enemy. Ignore almost empty oil puddles, send death hippos left, up and across water when mass attack is ready. send non amphibious units to attack across bridge. Then you win! - Jay | ||||||
Impending Annihilation | ||||||
Set
up your camp and build all buildings, set up another drill rig and power
station to the west of your camp around the skeleton. Upgrade all buildings
(except power stations for this is unnecessary with this technology limit)
set Grenadiers to constant construction and once you have a large army set
up attack the Series 9 defence domes to the extreme North. You will need
a few groups of these, one to destroy each dome. Once the domes are out of the way build a few Technicians and send up north, through the trees beside the river, and cross the river where the enemy domes once existed One Technician will do but is better to have a few just in case you are attacked on the way there. Once you have crossed the river send your Technicians down south, pass two oil patches, until you reach a circle will some symbols on it. Send your Technician to this and a Sentry Droid will come out of the circle. He is very strong but can shoot himself if you are not careful, he'll destroy anything he's told to, within reason, but is very susceptible to being attacked form all directions. Using the Droid and a few other men, Grenadiers and Hover Buggies, destroy the Series 9. Before doing this is wise to send an army of fast moving vehicles up to the north, past the sentry domes, and west. You will weave trough a few ridges and dodge to more towers, until you come to an oil rig. Destroy it and this will slow their construction by a great deal. You don't need to worry about getting this army home for they are not needed, they can put up an good fight though. - Jonathan Puddle |
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Robots Must Die! | ||||||
Move your two mobile buildings in the far
corner. Tell them to hide south east of the building to their left. Press [F] for fight
mode when the Series 9 robots turn up. Follow the road left, down and left by the river
then go down into the gully, where you will find some more men waiting for you. Tell the
men to destroy the bridge you passed. Destroy the electric fence of the small Series 9
base Use laser troopers to destroy tower and the tell them all to destroy the other tower.
Destroy their base and set up camp. Tell most of your men to go back to the start position
and down the road and destroy that bridge. This stops future attacks from the east. Use your well-developed skill to build a massive base and knock down any more bridges you see to the south. When you have lots of fire power attack the base to the south of you. Continue to follow the roads around the huge map and destroy all you see, there will be a few other bases which can all be accessed without the need of airlifting.
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Phoenix River Suicide Trip | ||||||
The
mission briefing gives you a clue, send units which can travel on water
up the river, tell them to wait just out of range from the three Pod Cannons.
Send some men and a few Technicians with them, through the woods by the
river, and stop them before they reach the Pod Cannons. When you have enough
water units to distract the Pod Cannons for a few seconds, send the Technicians
across the river and down the other side. You will find a tech bunker with
enough long range fire power to annihilate Series 9.
Build less than 10 Hovers up the river, 9 Anaconda tanks
and 2 Cannon Towers to defend your base, and hundreds of Grenadiers and
Flamers to destroy enemy base. |
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